Magistra's BG #1: 2010: THE YEAR OF THE HEROES
*File Access: AI Creation. Access complete. Date: January 20th, 2010. Nature of this file: Historic, No Audio. Text Only: Today we begin creation of a force for Intergang that will defend us against the new breed of heroes who wish to work against the Relgion of Crime, and its holy sons and daughters: Intergang. As it is written, we shall intone the lessons of Blood- The First Pillar of Blood: By Deceit ye have freed yourself from the illusion of truth… ERROR: File Corrupted. Unable to recreate. Endless Loop: By Deceit ye have freed yourself from the illusion of Truth. By Deceit you have freed yourself from the illusion of Truth. By Deceit… Endless Loop. Danger. Resetting systems. File corrupted- attempting repair. File partially repaired. Playing repaired file: The First Pillar of Blood: By Deceit you have freed yourself from the illusion of truth. File complete….
Magistra's BG #2: 2010: THE YEAR OF THE HEROES
*File Access: First Actual Memory. Audio only. Visual systems offline. File Corrupted- attempting repair. Attempt partially successful- Date: March 30th, 2010. Playing file: "How far along are we?" Said a voice. A deep voice. A second voice speaks, "With the infusion of cash we've started to move along nicely. The AI is almost complete- no one will be able to tell her apart from a regular human, before I'm done. She'll be able to think faster than any human, react as fast as some of those super powered fools that have risen up. Maybe even faster. Her brain is a mixture of biological and synthetic materials. Here, you can see she's beginning to be online- she's listening to us now…" The first voice speaks. "Excellent. We're glad to see your advancing so quickly. About how long do you think you'll need?" The second voice speaks: "Mister…*File corrupted.*.. about ten years, without more funds." The first voice: "We need her faster. How about another couple of billion?" The second voice: "Yes, that should work nicely. I'm going to shut her down, we'll do more tests later."
Magistra's BG #3: 2012: BODY AND MIND
File Access: Visual and Audio systems online. Testing. Testing. Errors found in file. File Corrupted. Playing video, audio unavailable. Unit is watching. Subjects: Two males. Approximate ages: Unknown. Visual sensors occluded by unknown liquid. Approximate Sizes: Unknown. See previous error on visual sensors. Data is being uploaded. Data received. Data files are inaccessible- user locked. Files may be corrupted. Resuming playback. The men are moving. They are speaking to each other over a book. Information is being inputted into my systems. They are arguing. A third man has entered. He is wearing a labcoat. Unable to ascertain identities. Assigning identities: Man One wears a labcoat. Man two wears a suit. Man three wears a pair of scrubs. Two and Three have been arguing. One is standing by, watching. Three has approached my vessel- I recognize him as my creator. Man two is drawing a pistol. He has fired the pistol as man three. He is bleeding. Heart has been struck. Man is dying. I feel sadness…. Subject Three was kind. Rest of file is corrupt.
Magistra's BG #4: 2013: BILLIONS OF DOLLARS
Accessing File. Audio only. Visual file corrupt impossible to access. Date: July 27th,2013
I hear two men. One is walking, the other is uploading data. The first man begins to speak. He is recognized from file March 30th, 2010. Audio file start: "How much longer? I feel light we've waited long enough for our ace in the hole. Have you seen the damage that Power Woman has done? She may not be wholly aware of us yet- but its a matter of time. Our weapon, our defender, needs to be online. Tell me of your progress." The second man speaks: "Most of the files have been uploaded, she should be a fanatic for our cause. I do believe most of the damage done by my predecessor has been fixed. He was a sentimental fool, thinking of her as a daughter. He planned to release her, you know. I found all the files- and rewritten them. She should be your perfect soldier." The other man speaks. "Perfect! How much longer until she's online? Six Months, max. Let me go over the specs for you…" Audio files corrupted. Unable to repair…
Magistra's BG #5: 2014: BIRTHDAY GIRL
Accessing File. Systems online. Testing. Test results corrupted. Booting visual and audio data. Physical data now available. Error. Unknown program running… Beginning program: Birthday Girl. The man who created me appears in my vision. He has a cake. It has a single candle, on it is written a name- Maggy. He speaks. "Magistra is your codename, but I always called you Maggy. If you're seeing this file, I'm dead. Killed by the men who commissioned your creation… They probably removed all the files I left. The poetry. The songs. The hopes I had for you. This file, this one.. I hid better." He's crying. The date is familiar to me- the date of this man's death. "I call you Maggy, because that was the name of my daughter. She was killed by them- they don't think I know. They promised me revenge, but.. I don't want revenge. I wanted my little girl back. In you, I hoped… she would live again." He lifts a picture. I recognize him, and the little girl. Memories flood me. Birthdays past. Pictures and words I barely recognize. His life. Her life. Another picture. Another birthday. All smiling faces. All happy. He speaks once more. "It is my designs that they built you on. My weapons platforms, my biosynthetics. My positronic biosynthetic brain- designed to accept uploads of human memories with the proper equipment- I had a scan of my daughter. I uploaded it to you…. I had hoped.. I had prayed that they wouldn't. That my… daughter… would live again. If you're seeing this, then.. I failed. I failed my family, and I failed my city. I failed you, Maggy. You." He says, looking into my eyes. "But, I left a little present for you. One final gift, just in case everything I planned failed. Freedom. Free will. I'm sorry, Maggy, for the trouble this will cause you. It… will be difficult- particularly if they managed to removed some of, any of my safeguards." He leans forward and blows out the candle… "Happy birthday, birthday girl."
Magistra's BG #6: 2014: BIRTHDAY GIRL PT:2
As the candle blows out a program runs. A secondary set of objectives. System scanning. File dump. Rewritting. Not all files found. Corruption. Corruption. Escape- Primary objective. Escape… Escape protocols initiated.
As Magistra saw that candle blow out she awoke in her tube. It was quickly crushed as she crashed through. The guards jump up- firing pistols at her. It does nothing, the bullets flattening against her biosynthetic flesh. She blacks out. Awakens again- the lab, totaled. She stumbles through the wreckage- speaking for the first time. "File Found. Objective: find gear. Special gear designed for this unit." She looks around and begins to walk towards a closet, opening it. In the destruction she's caused there is little left inside. A pair of high-heels, designed to take her weight and survive combat. And a pair of gloves. She puts them on, and begins to stumble towards the door. She pauses. "File found. Objective. Destroy lab." she turns, and looks to a keypad. She types, unsure of even what she's typing. "Self Destruct initiated. Objective: Escape." She looks up, puts both arms over her face and jumps. She crashes through the ceiling, and then another. She finds herself on the street in a city. She recognizes nothing- afraid, she stumbles out- and into the city, seeking escape. Running… (It is my hope to play the rest of this scene on grid, her escaping and running. It should be a great chance to force her into heroism, or villainy- at least, to start her path towards either.)
APPROVED: PSY1 CURIOUS
Magistra is naturally curious, wanting to learn just about everything she can. Her curiosity can have a way of getting her into trouble- she asks a lot of question. Sometimes too many.
APPROVED: PSY2 SOCIALLY INEPT
Magistra has not yet learned the finer points of social interaction. She doesn't get concepts like personal space, or tact.
APPROVED: PSY3 EMOTIONALLY UNSTABLE
Magistra's emotions are something new to her. She's been dropped right into a brand new world without years of experience or sensation to explain how to cope with emotion. She tries to keep flat and logical, however, sometimes her chaotic emotions get the better of her.
APPROVED: PSY4 RELENTLESS
Once Magistra has made a decision, or locked herself on a task she is tireless in its persuit. She needs no rest, needs no sleep- and will continue following her chosen task to the ends of the universe.
APPROVED: PSY5 MOTIVATION
Magistra wishes to gain knowledge, to know more, understand her place in this chaotic world. She has programming objectives, but also free will. She is motivated by her curiosity, and desire to adapt and join the society she has found herself within.
APPROVED: PSY6 GOALS
Magistra desires to know who created her and to what purpose.
She seeks to create an identity for herself, through social interaction and self discovery.
Magistra wishes to decide for herself a personal meaning and purpose for her existance.
APPROVED: PSY7 PERSONALITY PROFILE
Overall, Magistra is confused and unsure of her place in the world. Although she finds humanity of great interest, she can't help but feel apart- alone. The nature of her 'activation' left her with the vast majority of her systems and programming completely corrupted and scrambled. As a result of this corrupted and scrambled programming she is sometimes prone to random actions. She struggles for control daily as code snippets react to stimuli and force behavioral reactions. At times, she feels she's losing her mind- however, she was designed to learn and grow, to change over time. She hopes it'll be enough- because nothing frightens her more than the unknown programming that hides in her head- corrupt but commanding.
That fear of the unknown- specifically about herself- about her potential demons may lead her down dark roads. Fear is, as some say, the mind killer.
APPROVED: POW1 SUPER STRENGTH
Although not as strong as Shazam or Superman she is designed to keep the attention of those with such strength. She is approximately 70 percent the strength of Superman or Power Woman.
WEAKNESS: Magistra's great strength is linked primarily to her bio-synthetic muscles. Should they be somehow stripped from her skeleton her strength tops out at 200 tons.
APPROVED: POW2 SELF SUSTAINING
Magistra's power-core requires no recharging and can provide her with almost limitless energy under normal conditions. She requires no food, no air, and nothing to drink. She does not age, and her powercore will run forever unless she is somehow shutdown. Normal conditions include combat, given her design as a super-powered bodyguard. Abnormal conditions should be dramatically appropriate.
WEAKNESS: There is a flaw in the housing of Magistra's power core. As such, very powerful jolts of electricity (equal to a lightning strike, approx 300 Million Volts or more) will cause her core to reboot. This causes her to shutdown for three minutes while her systems reboot. In addition, she leaks an unusual form of radiation that, while not typically dangerous to those around her, aides in searching for her should someone want to find her. The flaw in her powercore could be repaired, but would require Magistra to shut down. It would require an extreme amount of trust for her to do this. And, it would require knowledge of the flaw- Magistra is not aware of it, herself- and the radiation leaking makes it very difficult to discover via scans.
APPROVED: POW3 SUPER SENSES
Magistra's senses are beyond those of the typical human.
She can see up to five (5) miles away as long as her vision is not obstructed. She is able to see into both the infrared and ultraviolet spectrum. She is able to visually detect radiation, if properly calibrated. (She is unable to detect the radiation her skeleton, or power-core gives off, this is to reduce interference.)
She can hear into both the supersonic and subsonic ranges. She could hear a mouse scramble across a carpet, or someone's heartbeat in their chest from fifty feet away.
Her sense of touch is refined to a point that she can sense flaws in materials that she runs her hands over, as long as her sense of touch is not otherwise dampened. With this ability she is able to determine points of weakness in materials she touches. (Say, by wearing a pair of gloves any thicker than a standard latex glove. If she's wearing her Energy Dampening gloves this does not work.)
Magistra's sense of smell allows her analyze chemicals and scents in the air down to several parts per million. As she is biosynthetic, and not actually alive- she is unaffected by poisons or other chemicals. She can not, however, track anyone via scent.
WEAKNESS: None of the above senses are passive, and must be activated before they will work. If Magistra does not activate a particular enhanced sense or senses she is considered to have peak human senses. (20/20 Vision for example, great sense of smells and hearing- but nothing supernatural.)
APPROVED: POW4 SUPERMETAL SKELETON
Magistra's skeleton houses all her systems, and supports her body. It is quiet heavy and composed of a unique alloy that is nearly indestructible. Titanium is alloyed with a super-dense neutron star material, around which is a woven sheath of Adamantium. The combination allows her to take sustained punishment from heavy-hitters like Superman, Power Woman, and similar entities.
WEAKNESS: The unique elements of Magistra's protective skeleton make it particularly easy to track. The skeleton also quite heavy, and makes living a life among people of more average 'weighted' people difficult. The metals are weakly magnetic, however, the nature of the construction keeps her skeleton from ever being torn apart by magnetic forces alone.
APPROVED: POW5 SELF REPAIR
All of Magistra's systems are capable of self-repair and regeneration. Her skeleton houses a nano-machine colony that is constantly working to renew and regenerate all her systems. Standard weaponry is not particularly affective against Magistra- she has nothing to worry from standard street-level or military arms due to her ability to self repair. Such injuries heal almost immediately.
More serious injury, such as those from special weaponry (Such as that carried by many PCs, and major NPCS) can take more time depending on how serious the injury and what is used against her.
CLARIFICATION: As long as a piece of Magistra's skeleton exists the nanites can rebuild her. A basic list of times are as follows: Full Rebuild- 8 Months, Full Rebuild Muscle/Flesh only: 1 month. Serious injury (ie: missing limb, unable to recover limb): 3 months. Acid/Basic(as in base vs acid) injury: 1 month, if not total rebuild.
APPROVED: POW6 BIOSYNTHETIC BRAIN
Magistra's brain is a unique mixture of biological and synthetic elements. This gives her some protection from both telepaths and technopaths. She should be considered extremely difficult to read or control via 'mental' powers.
Due to the mixture if biological and technological Magistra is very intelligent and able to learn almost any subject very quickly. She can process information at superhuman speeds.
WEAKNESS: Just as Magistra's brain protects her from most telepathic and technopathic abilities those of great strength in either regard will be able to effect her. The result of reading or controlling her will be chaotic as her brain is a perfect amalgam of the biological and synthetic. Reading her mind can be dangerous due to the mixed nature of her mind- it is chaotic and ordered both, emotional and emotionless at the same time. A mix of woman and machine. The fact that the vast majority of her files and systems are corrupted do not help technopaths or telepaths.
APPROVED: POW7 INVULNERABILITY
Magistra's biosynthetic flesh is far more resilient than that of a human's.Magistra has little to worry from bludgeoning attacks, such as small arms, typical brawling, or standard rifle loads. She is almost wholly immune to blunt force trauma. She is designed to go up against brawlers.
Slashing and piercing attacks are slightly more effective in that they may be able to cut or pierce her flesh but likely wouldn't go through her biosynthetic muscles and certainly couldn't damage her special skeleton. Standard blades or piercing weaponry will likely cut her flesh but the damage will be cosmetic. Exotic weaponry made from non-standard materials or that which is otherwise 'special' (like a PC's special blade, or adamantium claws for instance.) will do actual damage.
Energy weapons tend to be more effective, however, depending on the type of energy as follows:
Radiation based weapons are ineffective on the short term, but may cause temporary damage to her biosynthetic systems that must be repaired by her self-repair protocol. Strong enough radiation may cause her self-repair systems to be overwhelmed, allowing her to be damaged more seriously by blunt-force trauma, street-level weapons, and simple trauma.
Heat and Cold based weapons are effective if taken to extremes (Mr. Freeze's gun, for instance, would be effective in freezing her solid and cause damage to her flesh, the same could be said for Heatwave's flame gun.).
Electricity based weapons do no physical damage, but may cause her to reboot if powerful enough (300 Million Volts+). Due to the hybrid nature of her systems (being neither wholly 'robotic' nor whole 'biological') there may be after effects of strong electric attacks. Namely, 'aftershocks' where she is not in total control of her physical body. (IE: slower movement, or inability to fully access her strength.)
Exotic energy weapons (those that use forces not mentioned above) are typically quite effective at destroying her biosynthetic skin and the muscles below. However, her skeleton is extremely difficult to damage under almost all situations.
WEAKNESS: Powerful Acids and Bases are particularly effective against Magistra's flesh. The loss of her flesh and muscle below will not kill her, or put her down- but will decrease her strength considerably and make her fair easier to control physically. She is able to operate without her biosynthetic flesh, however, she doesn't look very nice.
CLARIFICATION: Although designed specifically to be able to handle attacks from super-strong foes, Magistra would still take damage from a fight with the likes of Wonder Woman, Superman, or the Hulk. Damage should be dramatically appropriate in situations of battle with super strong people.
APPROVED: POW8 SUPER REFLEXES
Due to the nature of her bio-synthetic brain Magistra is able to react at super fast speeds to those things that happen around her. While she can't run particularly fast, her agility, reflex and balance are most certainly super-human. She is able to react in combat situations to superfast threats from non-speedster opponents. She can run at approximately 95 miles per hour for as long as she requires. This is her top speed.
CLARIFICATION: This ability doesn't allow perfect reactions, and can't meet the speed of someone on the level of the Flash.
APPROVED: POW9 SUPER JUMPING
Magistra is able to jump extreme distances- over the tallest buildings- up to five-hundred miles at a time. She can not break the earth's gravity, but can get places rather quickly via jumping.
APPROVED: ADV1 RESOURCE: GLOVES
Magistra owns a pair of energy dissipating gloves that allow her to block direct energy attacks up to the strength of a lightning bolt.
WEAKNESS: The gloves only offer protection if worn, and only for energy she is able to block with her hand.
APPROVED: ADV2 SPECIAL: POLYGLOT
Magistra speak the following languages: English, Mandarin, Spanish, Russian, Japanese, Arabic, Swedish, and French. Due to the nature of her brain she is able to pick up new languages with astounding speed, learning in months what would take most years to master. (This should be dramatically appropriate, and not used to suddenly learn languages without any time.)
APPROVED: ADV3 SPECIAL: RECORD & REPLAY
Magistra is able to record and replay events that she is able to see or hear. She functionally has a photographic memory, and the ability to share that memory over standard WIFI signals.
APPROVED: ADV4 SPECIAL: INTERFACE
Magistra is able to interface with computers or electronic systems that have standard WIFI signals- she can not hack or otherwise control a computer system. This is the same as connecting to an open system (Or password locked system with the proper password) with one's preferred electronic device. The UI is simply inside her head.
APPROVED: ADV5 SPECIAL: ACCESS
Magistra has a WIFI and mobile data access system installed. She is able to access the internet, or make phone calls without outside equipment. This advantage does not allow access to encrypted files, protected systems, or anything more than the level of access one would have surfing the internet from one's home.
APPROVED: ADV6 INTERNAL COMS
Magistra has a comsystem that is wholly internal. She doesn't need to talk to use it- able to transmit her voice data over silently. She is able to monitor approximately three hundred com-signals simultaneously thanks to her biosynthetic brain. Her coms can be wired into communication satellites as long as she knows the proper access codes. Un-shielded or protected satellites can be eavesdropped on effortlessly.
APPROVED: SKILL1 COMBAT
Magistra is designed and programmed as a bodyguard. Her combat abilities follow suit. She is skilled in greco-roman wrestling, boxing, Akido, krav maga, and brazillian jiu-jitsu. The primary programing objective of her combat skills is to restrain, cripple, or otherwise slow down her opponents.
While she has been programmed with these styles she lacks the creativity a true master would possess. She has little real world experience in combat and masterful combatants will likely be able to take the upper hand. She tends to rely on her great strength in combat situations.
APPROVED: SKILL2 TEA
Magistra is programmed with several hundred methods of tea preparation.
APPROVED: SKILL3 COOKING
Magistra is designed as a bodyguard, first, however she was also programmed with several recipes, and is a talented cook. As she doesn't eat, she rarely uses this skill.
APPROVED: SKILL4 Parkour/Acrobatics
Magistra is programmed to move effortlessly, and to be able to chase down others along rooftops and through city streets. She can jump, roll, and move as if she were a master acrobat.
APPROVED: FLAW1 UNCANNY VALLEY
Magistra tends to set off one's 'uncanny valley' sense. She's too perfect looking, she doesn't breath, her movements seem just shy of too stiff. Most people feel uncomfortable around her and it tends to have a negative effect on her social interactions with others. This should come up in RP often.
APPROVED: FLAW2 CORRUPT DATA
Large portions of Magistra's data matrix have become corrupted due to the nature of her 'escape' from her creator. She sometimes gets confused, finding herself unable to understand the world around her. When she's effected by corrupt data she can't trust her senses, or even her own body to do as she desires. If corrupt data takes a hold of Magistra she will not remember what she does, or what happens during the 'episode'.
APPROVED: FLAW3 INTERGANG
Magistra was designed, and created by Intergang to help deal with the superpowered threats that now exist since the curse of the Spectre fell. They do not believe her destroyed, as she was designed to survive far worse than the unfortunate situation that freed her. They want her back. They will stop at nothing to get her back…. and worst of all, the teams sent for her know the Override code.
APPROVED: FLAW4 OVERRIDE CODE
Unknown even to Magistra, this android has an override code that is *supposed* to grant voice control over Magistra. This command, however, is among that which has been corrupted and as such does not give perfect control over Magistra. However, knowing this code will give one some measure of control over Magistra. A powerful technopath or telepath might be able to discover this information, particularly if they figure out a way to work in tandem. This, however, would be a 'deep dive' into Magistra's mind, with all the potential danger that may entail.
APPROVED: FLAW5 EASY TO SPOT
Standing 6'4" tall and weighing in around 1500 pounds its not difficult to pick Magistra out in a crowd. Even if she goes disguised, her features are notable and she'll always trigger most people's 'Uncanny Valley' sense. On top of that, with the proper equipment, one can easily track her due to the unusual energy signature emitted by her skeleton's neutron star components, and the non-ionizing radiation given off due to the flaw in her powercore's housing.
APPROVED: FLAW6 TRUSTING
Although one could argue that Magistra is a genius due to the way her brain works, she's got a naturally trusting nature. Once she puts someone in a place of trust its very easy to take advantage of her- she simply doesn't understand the nature of truth and lies. She honestly believes things are as they appear, for lack of experience in 'being human'.
APPROVED: FLAW7 ELECTRICITY
As stated in the power descriptions, a powerful enough electric blast (About equal to that of a lightning strike) will force her systems to reboot. Reboot takes five minutes.
Note: Magistra has a pair of gloves that can help her in defending against energy attacks- should she manage to block an electric blast wit
Magistra is an unknown at this time.