APPROVED: BACKGROUND_1 Katheryn's Beginning
*1986 - Katheryn is born to the Kelly family, Australian doctors pronounce her underweight, but otherwise healthy. Kath is to have a relatively normal life up until her fourteenth birthday. She has no brothers or sisters.
*2010 - Her 14th birthday, the day powers come back into the world, the light plane she and her father were flying loses control and crashes into bushland, only minor injuries sustained. Kath recieves her pilot's license later that year, though she doesn't remember the flight with her instructor, who noted her as 'a natural'.
*2012 - Family writes off several vehicles for insurance claims, each car Katheryn is a passenger, each accident can only be explained as 'Unexplained loss of control'. Mother comes to believe Kath is cursed, becomes distant, father gives up driving.
*2014 - Katheryn lands in Los Angeles after a miraculous flight from Sydney, where the plane hit unforseen turbulance and all pilots and co-pilots were knocked out… plane is said to land on autopilot, though not one of the pilots can suggest who set the final coordinates for landing. Several passengers sustained injuries, Katheryn is one of them and was knocked out during turbulance.
APPROVED: PSY1 Naive
Katheryn doesn't understand many concepts about the world around her.
APPROVED: PSY2 Suggestible
Katheryn tends to accept and act on the suggestions of others.
APPROVED: PSY3 Resilience
Katheryn has been through several traumatic events and feels no worse off because of them.
APPROVED: PSY4 Humility
Katheryn feels she's no more important than anyone else.
APPROVED: PSY5 Motivation
Katheryn is motivated more by the actions of others around her, than herself, she reacts to situations, not initiates them.
APPROVED: PSY6 Goals
Katheryn seeks to be free of the 'bad luck' which has followed her, though she doesn't believe in luck, she feels moving away is the best way to avoid further happenings.
APPROVED: POW1 Posession
Katheryn can possess machines, control them, augment them while the possession is in effect. There is no limit to the size of machine possessed, but her understanding of that machine is critical to how much control she has. Only one machine can be controlled at any time, she effectively becomes 'one with the machine'. She could possess a car for instance, the car would be faster, more powerful, but would not appear to have a driver. The possession ends when she wishes it to, or the machine becomes non-functional.
APPROVED: POW2 Machine Hop
This is relevent to the Possession power. Possession has a range, which is based on the mass of the machine in question. The larger it is, the further away Katheryn can, or will, possess it. The smallest distance required would be almost touch for small objects such as phones, to upwards of say 100' for the largest machines, oil tankers and the like. This power does not allow Katheryn to move through wifi networks or power cables, movement must be made from and to machines, or back to her physical form in range of the machine she was most recently possessing.
APPROVED: POW3 Augment
When Katheryn possesses a machine, her body effectively disappears into it, becomes part of the workings. It lubricates joints, it adds weight to flywheels, it does all the things nessessary to make the machine more powerful, faster, stronger. This happens just by her possessing it, it happens whether she wants it to or not. It should also be noted that she doesn't age when possessing machines.
APPROVED: POW4 Control
When Katheryn possesses a machine which already has a controller, a contest of wills will begin. If the machine has a biological controller, (IE: The driver of a car she's possessing) control will end up on a case by case basis based on will. Should she possess a machine with AI, control is again based on willpower, however the control will extend both ways. Until Katheryn can exceed possession range (between touch and 100'), she will effectively be controlled by the AI.
APPROVED: ADV1 Machinist
Katheryn can gain an indepth but subconsious understanding of machinery by touching it. She wouldn't know how to fix it, but she understands its function.
APPROVED: ADV2 Well off
Katheryn has fairly well off parents, neither of which want much to do with her now…
APPROVED: ADV3 Holiday!
Katheryn is on holiday in the United States after completing high school!
APPROVED: ADV4 Spacial Awareness
Due to starting flying so early, Katheryn possesses an extraordinary sense where she is and how large the vehicle or object she's in is. She knows for example, to within an inch or two, how large a gap she needs to fit her plane through, at a glance, in flight.
APPROVED: ADV5 Creepy Crawlies
Katheryn has a healthy respect for spiders, snakes, and all things creepy crawly. She has no phobia in regards to them.
APPROVED: SKILL1 Flexible
Because of her size and gymnastics training in school, Katheryn is more flexible than the regular girl.
APPROVED: SKILL2 Acrobatic
Katheryn has some acrobatic skill and can perform backflips and such if properly motivated.
APPROVED: SKILL3 Pilot
Katheryn has her private pilot's license, which allows her to fly single and multi engined private planes. She may not, as yet, make money off this license until she undergoes further training.
APPROVED: SKILL4 Computers
Katheryn is considered a natural at operating a computer, her typing speeds can far exceed others her age, but she usually dumbs it down so as not to show off.
APPROVED: SKILL5 Texting
Katheryn was given a mobile (cell phone) fairly early in life, and can text almost as fast on a touch screen as she can on a keyboard
APPROVED: FLAW1 Concentration
Katheryn's ability to possess machines requires a great deal of concentration and skill, neither of which she possesses. Her previous possessions have been subconsious and have ended several times almost tragically. She's also quite unaware she possesses this skill, and needs to learn about it as time progresses.
APPROVED: FLAW2 Controlled
Because of the way Katheryn becomes one with the machines she possesses, she too can be controlled by one controling the machine. For instance, possessing a car with a driver, though the car is augmented, can result in something of a physical battle between Katheryn, the car, and the driver.
APPROVED: FLAW3 Electromagnitism
Katheryn is susceptible to the effects of electromagnetic pulses when possessing a machine. Such an attack can knock her out inside the machine itself, or throw her clear depending on the damage to the machine itself.
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