Cyber-Suit History
*In the distant past An Alien race desiring to learn about the universe constructed a number of probes. These probes were designed to work with a host, to absorb the knowledge of the host without harming the host, and learn of the culture. To work in Symbiotic relationship, to better understand the species in question. The best way to learn of a culture, people, or species is to live among them. And to keep the suit true to it's programing allowed it to form protective armor over the host to ensure the host's survival.
*The probes were sent out in a pod to a number of worlds across the universe, these pods were intended to periodically summon the Probe and host for periodical up load of accumulated data and transmission. The probe sent to a small blue green planet that would be called Earth by future inhabitants. All information of the probes experiences with it's creators was either Locked away, or deleted.
*Landing on earth the Pod dispatched the probe and then the probe and Pod had been discovered by the Deviants, who learned how to activate the probe by blood. At this point, The probe was claimed by a scientist as his creation, and for his lord attempted to study and replicate the probe as a weapon. Leading Cyber to conclude he was constructed as a weapon.
*After it's previous host had been murdered for the suit, The Suit in it's dormant form was captured by an Atlantian strike team that raided the lab and Cyber and taken as a spoil of war.
*Deactivated, the Suit sat in a treasury or armory with no one knowing how to activate it perhaps for hundreds of years. Until a coup allowed the suit to be stolen. Weather or not the coup was successful is unknown, But the suit turned up on African shores. Appearing as a large clump of gold, the suit was taken to one of the tribes.
*In at attempt to turn it into jewelry the suit did not yield to the various methods, when a young tribal struck it with his axe his blade shattered and drew his blood, splattering over the golden cover, the suit absorbed it. Lashing out the suit then bonded with the young tribal. Transforming into a suit of armor resembling that of a great lion.
*The Tribal used the armor to become Chef of his clan, and protected his tribe. But never revealed how he attained it. As a result a jealous son poisoned his father, and attempted to claim the suit for himself. With the previous host dead, the armor reverted back to it's default form. What appeared to be a large hunk of gold.
*It is unknown exactly what happened to the son of the previous host, but over the centuries, appearing to be gold, often proved problematic. Being stolen, attempts to melt it down, cut it up all in vain. The Suit's history is anything but dull.
*Passing from one hand to another over the centuries. once in a while the suit would be activated. With Blood from someone being spilled upon it, becoming a powerful suit of armor.
*Both heroes and villains had obtained the suit using it for their respective goals. Through out it's time being joined by various hosts, the Probe evolved sentience, with a mind and will of it's own. Governed by it's programming to be symbiotic, the suit displayed a desire to work with the host in co-operation, rather than be considered a tool.
*The Suit being alive and sentient, Sometimes clashed with hosts, often in cases where the host considered himself to be the master and the suit an object. Resulting in the suit abandoning it's host. It's history extends through Africa, through the Mediterranean, the middle east, into Europe. Where the last owner was burned at the stake by the Spanish inquisition, and the Armor buried under a church to contain it's… evil.
*The most recent past of the suit would involve it's capture at the hands of the Nazi's in WW2, While it appeared gold, their inability to melt it down, or slice it up made it prime candidate for one of their weapon's program believing that it was not gold, but some sort of new indestructible metal.
*An allied attack disrupted the research center, and the Suit was locked up and spirited away to a secret location, discovered decades later while pursuing Nazi war criminals. Discovered along with dusty Nazi Records, reporting it's resistances. The Suit was to be sent to a Laboratory in the United States to have it's properties analyzed.
*During the Spectre's Judgement As the suit was not joined with a host, it was therefore not subject to being banished home, but as Supertech it was rendered Dormant but given that the Suit was only to be rediscovered in 2013 it was not an issue.
*In route to the laboratory, rumors of a large amount of gold, a new indestructible alloy, can make people very greedy. And that is where the attack happened. During the attack heroes in the area, or showed up managed to distract the villain, but an explosion knocked a young man into the gold spilling his blood on it in the process. This activated the bonding protocols causing the suit to envelop the young man.
*After a time the Suit began to take on it's newest form. Thank of a red and black striped bipedal dragon. Having read the host's mind and thoughts, and assuming a form that the young man found aesthetically pleasing. Thus… Cyberdragon was born.
John Coltan's History
*John's own personal history is more or less nothing special. Unlike some heroes or villains, His own history is fairly mundane. Growing up in Ohio, John had a fairly decent youth, growing up in school, and like some youngsters who grow up in a world where Super heroes are starting to immerge around the impressionable age of 13-15 he would often as a young boy run around the house pretending to be a hero. Combining his love for dragons was often the focus of his fantasies. The Dragon Ninja, Dragon Ranger, Dragon Knight.
*Growing up John discovered something else he loved. Cooking. Often learning from his mother, many of her own dishes. Like any teen you have those people who seem to make it their mission to make your life hell, John was no exception. After graduation, John went to New York hoping to attend a culinary college.
*Taking time to enjoy the sights and sounds of New York, He was pleased to actually get a chance of spotting a couple heroes. When an explosion on a truck with an unknown Villain attacking a Truck, John attempted to assist a guard who was knocked out when some local heroes arrived, John was attacked and hurt by the Villain. Knocked into the back of a Semitruck cut and bleeding, His blow poured over the shattered box which held a huge chunk of what looked like gold.
*The Gold then flashed as it then lashed out and started to cover John's entire body in a metallic cocoon, After a time the cocoon began to alter it's color and form into the shape of a bipedal metallic dragon. And John learned… that he was now bonded with a suit of armor that was alive… and sentient.
PSY1 UNSURE
John is basically thrown into a world of super heroes and Super Villains. So he is unsure exactly how or where to begin attempting to decide what he wants to do, become a hero, or try to live… a fairly normal life.
PSY2 INEXPERIENCED
When you live a somewhat normal life, then are given a suit of armor that can turn you into a super hero… how do you handle things?
PSY3 LOVES TO COOK
John loves to cook, which makes it a good thing he is a good cook. Granted he does turn out a flop once in a while. But he when he gets stressed out, such as when fighting with friends. To unwind he will often go to the kitchen and start cooking.
PSY4 NOT A QUITTER
John is not a Quitter, he doesn't give up easily, Nor is he stubborn. He will try something four, five, six times before he comes to the conclusion that it's beyond his abilities or skills. However John is not about to simply sit back and endure hell just to accomplish a goal, such as dealing with multiple teammates who are giving him crap for some reason, to learn to be a hero and learn what he can do.
PSY5 ADVENTUROUS
What happens when you are given a suit of armor that protects you from various environmental hazards like cold, heat, allow you to fly, swim under water and never need to come up for air and can protect you from water pressure? You get a bit of an adventurous streak. John is no less.
PSY6 CAUTIOUS
John is not the type to rush into danger blindly. Preferring to take a cautious approach to handling a threat. Although if he is working with other heroes who have much more experience then him, he will follow their lead. Some heroes with a Legendary Status Iron Man, Captain America, Superman, Wonder Woman, he will follow without hesitation knowing that they would never ask him to do something they felt he couldn't do.
PSY7 HERO WORSHIPER
Not the fawning fanboy, or fan girl, but John holds heroes like Iron Man, Superman, Captain America in high esteem, seeing them as Symbols to live by even though he knows he falls short, and even when they fail.
PSY8 Motivation
John has a desire to understand the Technology he has been gifted with, and the other to prove to himself he can be a hero.
PSY9 Goals
John has two main goals to become a Hero as he knows he can become, as well as find a way to finish Culinary School and become a world class Chef.
POW1 Alien Cyber-Suit
All of Cyberdragon's powers and abilities come from the Alien Cyber-Suit that joins with John Coltan to form the being Cyberdragon.
POW2 Alien Cyber-Suit - claws & fangs
Armed with more then just a plasma bolt attack, Cyberdragon has a number of melee attacks such as his razor sharp claws and fangs. This includes the tail blade on his tail. Allowing him to bite, claw, slash and tail whip and enemy. He can also form bladed spikes over his form to discourage grapplers. The Claws, Spikes, and Teeth can according to Cyber and John's Will be made as hard and inflexible as tempered Tungsten carbide, the same material used in industrial machinery, cutting tools, abrasives, armor-piercing rounds. As a result combined with the strength enhancing abilities of the suit. Cyberdragon can in time rip through a lot of materials. Against materials used in every day construction, Cinder blocks, steel reinforced concrete, steel plates give Cyberdragon little trouble. Military grade armor like on tanks, and things like Exo-suits (Luthor power Armor/Iron Man armor) That's another matter entirely.
((Fact Not me on MUX GAME Tungsten Carbide measures a ~9 On Moh's Scale of hardness))
POW3 Alien Cyber-Suit - environmental immunity
The Cyber-Suit can become immune to local conditions that would prove fatal to the host. Such as the Vacuum of Space, or the pressure of deep under water. Even the heat of a magma field. Cyberdragon can adapt to render himself to become immune to some types of attack. For example Magneto generates a magnetic field intended to tear the Cyber-Suit apart. The Cyber-Suit can alter it's self to become immune to the magnetic field. This does not stop Magneto from lifting up a Chevy Truck and throwing it at Cyberdragon. The Same would go for Thor's Lightning attacks, Cyberdragon could become immune to the lightning, but Thor throwing his hammer at Cyberdragon is another matter. Iceman using ice to try and freeze Cyber would adjust to being immune to the intense cold, but Iceman throwing Ice spears or attempting to encase Cyberdragon in Ice is another (see Advantages For limitations.)
POW4 Alien Cyber-Suit - evolution
As Time goes on, the Alien Cyber-Suit does evolve slowly gaining new powers and abilities. It takes time or extreme circumstances to prompt the permanent alteration to the base line powers in the Powers here. (See Advantages for Limitations)
POW5 Alien Cyber-Suit - flight
Cyberdragon does have wings and they are more then just for show. The Wings allow Cyberdragon to fly pushing speeds in excess of 700MPH, he can not break the sound barrier yet but is coming closer and closer to it all the time. Sooner or later he will break it. In the event Cyberdragon does somehow achieve Orbit, or gets into the vaccum of space, his ability to generate a plasma jet from various parts of his form that can be used as a directional and movement based flight. As a result. The Suit CAN effectively fly with high agility in the weightlessness of space.
POW6 Alien Cyber-Suit - plasma bolt (blast)
As part of the offensive weaponry of the Cyber-Suit. Cyberdragon can project an Explosive Plasma Bolt. Normally he will project it from his mouth as a classic dragon breath weapon. But he can actually project it from his hands, his tail, or his feet. It generates a field of heat and light before discharging. Cyberdragon has very fine control over this projectile. He can produce a light blast, roughly the size of a fire cracker going off, all the way up to a blast that can be equal to a 20 pound block of C4 plastic explosives going off. Cyber can also form the plasma field over his body as well. Learning to manipulate it such as producing an arching plasma wave, or perhaps using it as a plasma torch for cutting. Even producing bursts that can resemble flash bang grenades. This is the most common effect he produces, but is not limited into the effects. He can produce a cylinder-like stream of super heated plasma fire for short durations.
POW7 Alien Cyber-Suit - shape shifting
The Alien Cyber-Suit is effectively a liquid metal mimetic. As a result the Cyber-Suit has effectively no real true form. It can adapt and adjust to suit it's host's needs and desires, although with a default form based on initial bonding preference. The Suit can there for if it needs literally ooze through cracks and small holes. While in it's natural form for John's desires is of a slender quadrupedal dragon, when out with his host in public and the pair are not joined. The Cyber-Suit assumes the form of a massive Tibetan mastiff dog in public. If say contained in a chamber such as a a special reinforced glass container to hold it, Cyber can ooze all over the inside and can find imperfections such as micro cracks he can use to apply constant pressure against until it shatters or produces a micro hole to allow him to escape. This is of course without John in the Suit. It makes containing the suit fairly difficult, even to the point where it could take on a rough sandpaper like surface and just constantly grate against one very small spot.
POW8 Alien Cyber-Suit - strength
The Alien Cyber-Suit enhances the strength of the host by x10, As such without the suit John can normally bench about 250 pounds, While wearing the Suit John's effective strength is enhanced by a factor of ten allowing him to lift upwards to the range of 2500 lbs. As the host strength goes up so does this strength. Allowing him to punch with super human strength, or normal strength as needed. Cyber can adjust just how much force is needed to hit some one say a normal human without say killing them, according to John's will.
POW9 Alien Cyber-Suit - agility
The Suit has a number of extra limbs namely the two wings and the tail. As a result when in flight or on the ground Cyberdragon has incredible agility. Perhaps not quiet matching Spider-man, But thanks to the sentient Cyber-Suit, these extra limbs can be spun, flicked or lashed out in a direction to carry momentum, allowing him to take a powerful hit, get knocked around in mid air, flip, and twist to land on his feet. Cyber also communicates with John alerting him to danger from various angles and advices him on how to move. Giving John the appearance of enhanced reflexes while in the suit.
POW10 Alien Cyber-Suit - durability
The Cyber-Suit was designed to protect the wearer, as a result the suit acts as a layer of armor around the wearer. Absorbing and distributing the force of impact from bullets, punches, and thrown rocks all over the suit, instead of having the impact forced into one small area. As a result Cyberdragon helps give the host considerable durability. The suit can also alter it's self, such as forming armor plates, absorbing the wings, and tail to give additional thickness to protect the host from attacks.
POW11 Alien Cyber-Suit - environmental adaptation
The Alien Cyber-Suit was designed as a Universal Environmental survival suit. As such when dealing with environmental hazards, the suit can adapt. Such as helping process Carbon-dioxide into breathable air for the host when Cyberdragon flies to extreme heights, able to pull oxygen and remove nitrogen from the surrounding water for underwater exploration. As well as survive extreme heat or cold such as that of a magma field or arctic tundra.
POW12 Alien Cyber-Suit - Teleportation Merging (Inactive)
Many many times in the past Cyber's host has been killed when Cyber could not join with his host to protect his life. All these times have lead to the evolution of Cyber's abilities. If The current host is placed into a life threatening situation, extreme danger, or such and Cyber can not physically get to his host, and John's life is in danger of being terminated. Cyber can and will initiate a Teleportation Jump, Shunting himself through a sub dimensional fold behind John to initiate their merger. The Range is not limited to line of sight, but is limited to a range of a few miles. When this is performed John is wrapped in a bio electrical shell that protects him similar to a force field and can short out some technologies, allowing John to merge with Cyber safely from danger. (This power is currently hidden and unknown both to Cyber and John.)
POW13 Alien Cyber-Suit - Wireless communication
The material that is in John Coltan's Body, has merged with the audio parts of his brain as well. As a result, John and Cyber have a tight band two way communication when the pair focus on each other. It acts as a sort of Digital Telepathy. Allowing the Two to talk telepathically. It is extremely difficult to block this, but possible for those who know how.
ADV1 Alien Cyber-Suit
The most important Resource that John has is his Cyber-Suit. The Suit is very much like a room mate, a friend he can always trust to be there. Also in reguards to what Cyber knows. Cyber recalls the information perfectly, recall is not instant. For example Cyber could see something about an ancient Artifact on the News, and for a while simply know that the artifact is dangerous. It takes time for him to search through his memories to identify the source of the item and danger it represents. That could take hours, days, or even weeks. Just as Cyber has access to this knowledge, doesn't mean he is willing to give it up to his Host or much less let anyone know he has it. There has to be a good reason for it to be shared. For some secrets must never be shared, knowledge that must never be spoken. Knowledge that would be as dangerous to the host, as it would be to anyone else. Also in regards to knowledge gained recently such as with his current host, such as new reports, read files, reading up on history, this knowledge and such is easiest to access.
ADV2 Personal
John has an apartment, Perhaps not a real resource, but one that he has in modestly decent neighborhood in Manhattan Island.
Money - Not Rich by any means, John did win a minor Lottery, as a result the money has gone to John's college education. He has enough money to ensure he can continue college, pay rent & utilities, and live decently With the occasional indulgence. The Money should last until he graduates college. Grand total is roughly 500k
College - John attends college in Manhattan, not much of a resource but it is a place he has access too.
ADV3 Hideouts
John since joining up with Cyber. John has squirreled away about 36k in american money in small bills spread out over three hide outs withdrawing money from his bank, breaking it down into small bills at various shops all over the eastern cost of America.. One hideout in the Forbidden Zone in Gotham accessible from the Gotham harbor, through the sewers, and up into one of the abandoned Building. Taking steps to collapse stairs and such to prevent easy access to the upper floors. Another off shore in an underwater cave near the Hudson Canyon where he has the money and supplies sealed in multiple lairs of Aluminum foil wielded by a sodering gun to be water tight. And a third north of New York state in the woods in a cave system he has found.
Cyber is also aware of locations through out Africa, The Mediterranean, the Middle East, And Europe that Modern Man has not rediscovered. So if Cyber and John truly had to hide for extreme periods of time. If they could get to these areas, until they wish to be found, Cyber and John could remain hidden for some time.
ADV4 Lost Knowledge
During the Ancient past of Earth. Aliens did land on Earth. Some peaceful, others not so much. They left relics and artifacts behind. And Cyber does have knowledge that could in time lead him and John to such artifacts. But as Cyber knows wisely, somethings are are best left forgotten and buried. This knowledge also extends to ancient secrets such as the languages of ancient cultures, Egypt, Greece, etc, including information that the world might consider lost forever.
ADV5 Construction
What is the one commonality of all machines? All machines break down, and more complex the machine more frequent the break down. To fix this issue, Cyber's creators chose to go with the simplest form of machine possible. Living. But instead of using Carbon molecules in his make up, they used synthetic metallic elements in his construction. This gives him an incredible resistant to environmental changes naturally. And to allow him to further adapt, gave him the ability to even evolve. Cyber is not a collection of nanobots, but rather Metallic Organic-like cells. Instead of needing to eat, Cyber contains 10% vibranium spread throughout his cellular structure. This Vibranium gives Cyber part of his durability, but it mainly serves as a power supply.
This allows Cyber to absorb sunlight, radiation, heat, electricity, etc to serve as a power supply. Under normal conditions this allows Cyber an unlimited amount of power for functioning. Although he does have the habit of plugging his tail into the wall sockets for recharge or pleasure, However certain environments such as deep underwater roughly 250-300 feet below the surface of the water where plant Photosynthesis stops there is not enough light for Cyber to absorb and must resort to his charged energy, unless he has an additional power supply such as a piece of radioactive material or other power supply. He could operate at over one mile below the ocean surface for about 36 hours protecting John from the incredible pressure before his power supplies were depleted. 12 hours to get down that deep, 12 hours exploration time, 12 hours to surface.
The Vibranium as a power supply also makes it difficult for Cyber to upgrade his power supply. As Cyber draws on this for his various feats, such as producing his explosive plasma bolts, strength and various other things.
At maximum Cyber could Unleash three explosive plasma bolts equal to about 20 pounds of C4 going off in rapid succession, but this would drain his reserves, and would need a few minutes to recover his strength with out compromising his other abilities such as adaption or flight. The only way Cyber could possibly upgrade would be to obtain a supply of reasonably pure Vibranium. Given the rarity and difficulty in obtaining this material, added into the fact the current host has no desire to earn the wrath of T'challa the Black Panther or steal the material makes upgrading highly problematic.
In the event of material being separated from Cyber, and kept from rejoining. Cyber can home in on the material, as the material will form a golden liquid trying to ooze it's way to rejoin the main mass. If after 7 days, the seperated mass will start to self destruct turning into a pile of metallic chemicals. In the event that Cyber looses material from his form his body can access a sort of sub dimension where Cyber replenish his lost material. Unlike organic cells which can divide a limited number of times, Cyber is limited in total mass. Roughly 350 pounds. He can not exceed this preset weight limit. This also means in Theory if the Main suit was somehow destroyed, the material in the Host body could access this Sub dimensional pocket and reform the entire suit around the host.
As for Sensory receptors. Cyber has no true eyes.
Instead he perceives the environment around him, very difficult to sneak up on him. Expert and masters of stealth are more than able sneak up on him. Cyber like sharks can perceive the Electrical field generated by objects. In the modern world this is like having thousands of songs playing at the same time playing through various speakers. And trying to Identify each and every song there is. It's beyond Cyber's abilities. This works best while underwater or in areas where modern tech is almost non existent.
Cyber has the same senses as humans, Sight, hearing, smell, touch and taste. Taste works differently When he desires to taste something it's more akin to feeling the material at extremely small levels microscopic. As a result Cyber can…. taste materials to get an idea of their makeup, elements are simple alloys take much longer for him to properly identify.
ADV6 Evolution
Cyber is more than able to evolve new powers an abilities. His Plasma Bolt is one example of this. In ancient days when fighting a mage who could attack with magic, Cyber's host needed a way to get through the magical attacks to attack the mage. As a result Cyber was able to condense his energy and produce an explosive bolt of plasma. As such this became a permanent alteration to his form. This ability is one that is seldom activated. and takes EXTREME circumstances for the suit to achieve evolution. Situations that place the suit it's self in extreme danger, danger that would result in it's destruction, or situations where previous hosts perished from similar events.
This would including things such as generation of new attack powers other than his plasma blast.
ADV7 Host Bonding
In order to establish a link between the suit and the host. Cyber must implant his material in the host, so what happens is Cyber's form enters the brain of the host to read and process memories, this is how it assumes a form pleasing to the host's desires for it's default form. It then interlaces his material through the host's nervous system, placing nodes in major nerve clusters, as well as the motor cortex, amount is roughly 2 pounds of material.
This material serves as a motion capture suit, which allows john to interface and control Cyber when the pair are joined. Allowing Cyber to transmit sensory data to John as well. Such as feeling through the "skin' of the suit. Feeling the tail moving around flexing his wings. While not magnetic, the material does transmit data in the form of bio-electrical energy from Host to Cyber. As a result Cyber as a general rule of thumb knows exactly where John is at all times and his physical condition, and emotional state. It would also let Cyber know if his host is in danger or has been killed. The rough estimate is 5% from Cyber to John, and 95% from John to Cyber in terms of signal.
This material as time goes on, will adapt to it's host, slowly interlinking the nodes, to improve processing speed between the host and Cyber. Spreading through out the nervous system, and may activate other unknown abilities. The first one that has been concluded is a two way communication link. By focusing on Cyber, the current host, and Cyber are able to communicate through this as a form of two way communication. Exact methods of this communication is very similar to telepathy. And very hard to block or jam, but not impossible for those with the resources.
ADV8 Pureness of Heart
Perhaps not an advantage in the truest sense, But John has a heart of gold. He can not stay angry for any reason at people, even those who have harmed him. John would give his shirt off his back to someone he knows truly in need. One of his greatest pleasures is to volunteer down at the local soup kitchens and cook for the homeless, and elderly. As a result people trying to manipulate him by psychic means or such into betraying friends, have a harder time, because he instinctively knows it is wrong, and fights against such impulses. This is not to say he is an angel, he can be mischievous and fun loving, it is that he tries to see the best in everyone, hope for the best.
SKILL1 Combat
John is not entirely a slouch when it comes to fighting. Most of this is a mix matching of various street fighting moves, Punches, kicks, imitated martial arts moves. But can handle himself on the streets with out his suit if needed. These Skills are constantly improving thanks to some of the lessons imparted by the Cyber-Suit as well as any lessons he learns from other heroes. As time goes on John will become much more effective in combat. Naturally while in his suit, his combat skills become much more effective.
SKILL2 Cooking
Cooking is something that John loves and adores. His desire is of course to become a master chef worthy of some of the most refined people in the world. John is an expert cook, and devotes such time to reading cookbooks, and making new recipes. In a nut shell, if John wanted, he could apply to any number of four and five star restaurants and 90% of them would be willing to hire him. Also This includes working in crowded environments, with people, all in organized Chaos. This also includes being able to prepare meals for those with special dietary needs, such as Diabetics.
SKILL3 Everyday skills
The Skills pertaining to everyday life, computer use. He's a modestly decent programmer for computers, but is not even close to being a professional programer, has driving skills, camping skills, hunting skills, etc.
SKILL4 Gardening
For John when you are planning to be a Master Chef it only makes sense that you know your herbs and spices. As a result he often grows his own herbs and spices depending on his available space. If needed he could identity edible wild planets from various locations around the world.
SKILL5 Chemistry/Medical plants
An offshoot of Understanding cooking is chemistry, and Dietary needs. As a result John has a basic understanding of chemistry yes he could make things like Gunpowder and some explosives from house hold items, his personal favorites are Bottle Bombs. 2 liter bottles that expand with gas and then explode loud enough to be an explosion yet cause no harm. But also plants that are good for the body and soul. Yes he is fully versed in the Organic grown, and medicinal herbs and spices that can help people.
SKILL6 Cyber Suit - Skills
The Alien Cyber-Suit has been on Earth for a very long time. Combined with host which range from primitive tribes men in Africa, to chiefs, pharaoh's, even kings. All their knowledge, combined with the knowledge Cyber gains while working with his host and observing, the knowledge and skills that Cyber has access to taken into account over 5000 years of total activation time is utterly staggering. Skills that pertain to survival, war, Cyber does share this knowledge sort of knowledge with his host to ensure his survival and well being.
FLAW1 Collectors
When you have a piece of fabulous technology, people may feel they are more deserving of it then you are. And if that technology is a weapons system. You will have people who want to take it and replicate it. While it is Extremely unlikely that the Cyber-Suit could be replicated. It will not stop those who want the technology for themselves, for what ever reasons.
FLAW2 Alien Cyber-Suit - exotic energy addiction/rejection
There are some forms of energy which are highly exotic. Power Cosmic for example, these highly exotic alien energy fields could prove addictive, or worse react badly with the Cyber-Suit. As it was designed around common energy sources to serve as a power supply, sunlight, electricity, thermal, radioactivity, . There is a chance that if it comes into contact with some Exotic form of energy, it could have adverse effects. Such as the Suit rejecting the energy, causing the suit to discombobulate, or perhaps act like a narcotic for Cyber and John.
FLAW3 Alien technology
The Cyber-Suit is Alien Technology, pure and simple. Currently The host/Nor the Cyber-Suit are aware of the nature of the Aliens, nor anything about them. There are those who will be able to identify the technology either through study, or simply know. It will at best raise eye-brows, at worse scare people who view you as a danger.
FLAW4 Host
The Cyber-Suit has one iron clad weakness. That is the Host. In the past time and time again the Suit has been neutralized by killing the host. Poison, A dagger in the back, an assassin. In the modern world, neutralizing the suit can be as simple as a sniper with a high powered rifle, and knowing John's routine. Even if the attack doesn't prove fatal to John, the act and severe injury, would promptly Cyber to envelope John and remove him from the location, to pull him from the danger. More than one host of Cyber's has been killed due to circumstances which prevented Cyber from merging with his host to protect him from harm. Also if John could be captured, and held hostage, it would be more than possible to indirectly manipulate and control the Cyber-Suit, by threatening to kill the host. Such as making Cyber submit to examinations.
FLAW5 Host dependent
The Cyber-Suit is dependent on it's host for many of it's abilities, such as the extreme strength, plasma blast, agility. As a result unless he is joined with John Coltan his strength is roughly on par with John's own strength. He can fly/glide, claw, slash. But in order to activate the more powerful abilities Cyber must be joined with John. This is a safeguard with the suit, a fail safe that keeps the suit in check.
FLAW6 Host survival
The primary concern for the Cyber-Suit is the survival of it's host. In the event that it's host while joined should be incapacitated, rendered unconscious, or other wise unable to act of it's own free will. The Primary goal for the Suit is to ensure the protection, safety, and survival of it's host. As a result it will leave battle, allow an enemy to escape, or innocent to be killed to protect it's host. It will not make any apologies, for any harm that may have happened.
FLAW7 Synchronization
There has to be some level of synchronization between Host and the Cyber-Suit in order for the pair to function. As a result the suit and host have to cooperate, Emotional Friction, hostility, fear, extreme rage all disrupt the connection between host and the suit. As a result at best, The suit might start to seize up, at worse actually eject the host from the suit. Which could be extremely hazardous to one's health.
FLAW8 Special Materials
Some materials the Cyber-suit has no effective defense against. For example Logan's Adamantium Claws, Black Panther's Anti-vibranium claws, monomolecular edges, Vibro blades. All these can by pass the suit's protective nature and seriously injure John. Also high Caliber/extremely fast moving projectiles can also over power the suit. Magical blades/weapons can also penetrate the suit. Also brute force such as being punched by an enraged Hulk, Kicked in the Chest by Ultraman will over power the suit's protection.
FLAW9 Ancient Enemies
In ancient days, the Cyber-Suit has had a lot of adventures. And many hosts. Some hosts Served various powerful Beings, one the Greek god of War Ares. From the Egyptian pantheon, the Greek gods, etc. As a result given some of these beings may choose to surface and bedevil John and Cyber. Such as claiming they gifted John with Cyber and expect service and repayment. Also as there are a second set of gods from similar Pantheons, they could choose to try and bedevil John or manipulate him to their goals. Or secrets that in the past the Cyber-Suit buried and are best left forgotten and buried could be found and dug up.
FLAW10 Host Vulnerability - Bio-electrical/Psychic
While the Suit can protect John from Bio-electrical attacks IE Wasp Sting, Spider Woman's Venom stings, the host John however is especially vulnerable to them. Due to the Bio-electrical nature of the communication between John and Cyber, these attacks if they hit John's person, (Punching through the suit) or outside of it. The smallest attack produces incredibly painful feedback through out John's entire nervous system, powerful enough to send him into what amounts to a seizure. The same goes as with some forms of Psychic attack. Such as using Psychic attacks to induce fear and or extreme rage to prevent him from joining with Cyber, or force an ejection. This is providing the attack is hard, fast, and sudden.
FLAW11 Rookie
John is a Rookie. He knows this, he has no objection going after the occasional Bank robber, Car Thief, Robber or Thug. But he doesn't really know what he can do, or how far he can really push himself in Cyber. He's still learning. Most all heroes can tell from interaction and movements Cyberdragon is inexperienced, As can most Villains of Average intelligence or higher. But in time this will pass. No one remains Inexperienced forever.
FLAW12 Avoids Lethal Force
John has an absolute apathy towards the idea of killing someone. As a result, and due to his inexperience. John is willing to allow people to escape to avoid them harming or killing someone. If by some accident Someone did die as a result of John's actions, or inability to properly solve a problem, John would be devastated. As a result, John sticks mostly to small time crime fighting for the time being, and would not attempt to handle the more powerful Super Villains unless he has someone he could follow a lead from, Spider-man, Captain America, etc. This also includes a team willing to accept him.
FLAW13 Fool me once, Shame on you. Fool me Twice, Shame on me.
Because John has a tendency to try and see the best in people. It is possible for some people to manipulate him. Providing it is in the realm of believability, John most likely will believe it, even if Cyber has his doubts of the honesty (which will be voiced to John). However someone who does manage to fool him completely and once he realizes the deception, he will be extremely wary of repeated attempts to deceive him. So Fool me once, shame on you, fool me twice, shame on me.
FLAW14 Only Human
Bottom Line, without Cyber joined with him. John Coltan is only human. He has normal human attributes for a person of 19 who engages in regular exercise with minimal training or experience in street fighting. So it's true for the time being, that John is nothing without Cyber's support. But he has also seen humans in the Olympics, he has seen their agility, their speed, their strength. He has seen professional fighting, professional martial artists, he knows what the normal human body can do, what he can do. And he knows joined with Cyber he will be even more effective.
FLAW15 Cyber
Cyber is not an object or simple construct. His primary duty is to protect his Host from harm and death. John and Cyber have to understand each other, and While Cyber is willing to go along with most of what John desires. Unlike John, Cyber has no reservations against killing. If it came down to allowing either allowing John to be killed, or killing his attacker, then Cyber will choose his host's life over the life of the attacker. More so if John is incapacitated. This does not mean that Cyber is a killing machine and will kill if if he has other options to avoid it, even fleeing. Because in order to work with John, he has to respect John's wishes and avoid using lethal force. And if John considers him a danger and wants nothing to do with Cyber, Cyber can't effectively protect him.
However those who hurt John, provoke him, Cyber can be very dangerous, and will tolerate it for only so long before he goes against John's Wishes and deals with the matter his way. Most likely with some level of Violence, maybe not lethal Violence, but Violence none the less. Bottom line is if Cyber chose to physically attack someone, there is nothing John can or could do to stop Cyber from his attempt to inflict harm on someone.
By Contrast, one of the safety measures in the Cyber-Suit is an inability to directly harm his host. Cyber knows he can not willingly or knowingly cause harm to his hosts. He is physically incapable of this. Of course being thrown at John is another matter.
FLAW16 Secret Identity
John has no desire to allow the world to know he is Cyberdragon, as such he has to struggle with trying to balance his public life, friends, and more importantly Cyber himself to try and keep his identity a secret. Thankfully he has no Enemies yet to cause him troubles. Although he has friends who are concerned for him and are wondering why he has started to Distance himself, and wondering where he got that Big Massive Dog.
FLAW17 Adaption Limits
The Cyber-Suit can adapt to various attacks and various environmental conditions. Cyber's adaption is easiest to the common energy forms Physical/kinetic (extreme strength enemies can easily over power this), Bio-electrical, heat, cold, electrical, Vacuum/pressure, radiation, sonic, plasma. These are the quickest to adapt to, sometimes almost instantly, or preemptively. Such as a gunman shooting people and Cyber forming armor plates to deflect the bullets. Adjusting his form to become immune heat to someone with a Flamethrower. Or insulation against cold using enemies. Knowingly walking into a highly radioactive area.
The More Exotic energy forms Psychic, Magnetic, Magic, Cosmic Powers, Alien Energies (Does NOT include things like Heat vision, freezing breath), Phasing etc, are harder and slower to adapt to.
Cyber's adaption are mostly reactionary (Baring certain circumstances such as knowingly walking into a radioactive area, inferno, etc). As a result a sneak attack, Cyberdragon is fighting a Fire wielding enemy, then suddenly sneak attacked by an enemy who can attack with electrical attacks. Cyber would be caught flatfooted and most likely take a considerable level of injury to the host. And attacking Cyber with Multiple forms of attacks heat, cold, electrical etc, the less he can adapt effectively to. Or rapidly changing conditions can effectively combat the suit. Cyberdragon might adapt to it in highly unconventional way, such as forming a ball around the host to protect and insulate the host from harm. He could be come immune to Fire attacks, but trying to become immune to Fire and Electrical attacks is much more difficult. But the more forces attacking him the less protection he offers.
Cyber does *not* stay adapted. He also does not remain immune to forces he has adapted too. It consumes a lot of energy to remain resistant, so once the danger is past, either environmental conditions or attack, Cyber returns to a standby mode of sorts where the resistances are lost. he does not remain immune, Baring an event that prompts an evolutionary adaptation.
This does not preclude things such as him manipulating his plasma generation ability, such as producing a wave of plasma heat in front of him, generating heat over his form to say melt ice encasing him.
John Coltan's reputation is mostly known in circles around various restaurants. While he is not considered the greatest chef, John Coltan is known to have a talent for cooking and food preparation, with some chef's hailing him as a possible next Gordan Ramsey, in the C.I.A. (Culinary Institute of America), where John attends college. John is also known around various New York City homeless shelters and soup kitchens as one who volunteers his free time to helping the needy and homeless.
Very little is known about the enigmatic creature known as Cyberdragon. The only confirmed sighting was down near the Brooklyn Bridge, assisting in removal of contaminated materials. The dragon has been sighted mainly in the Bronx, where some criminals report being attacked by the creature. Reports describe it as some form of cybernetic creature that is all but bullet proof, armor-plated with a habit of breaking ankles and wrists. Sightings of the red and black creature span the skies, daylight and night time hours, with the occasional sighting in the Eastchester Bay and the East River. Sightings also confirmed the creature being forced to crash into the Themysciran Embassy.