APPROVED: BACKGROUND_1 Adept Co. Labs
Who isn't jealous of the canadian goverments weapon X program? Adept Co. Labs began as a privately funded research orginization that sought to recreate the sucess of the Weapon X Program. However it ran into a few major obstacles to that goal. Namely, it lacked ample funding and any sort of official government recognition. However small, it did have a budget. What it lacked, was a patient zero. A mutant with a healing factor.
APPROVED: BACKGROUND_2 Patient Zero
Located in Sidney, Australia; Adept Co. began its search. And after many years, it struck gold. A police report of a young girl who was gunned down while attempting to rob a liquor store. Wounds that would have been fatal under normal circumstances. The girl was later identified as Brandy Marshal. She was exactly who Adept Co. was looking for. Too young to be tried as an adult, at the time, she was sentenced to a juvenile detention center.
APPROVED: BACKGROUND_3 Greased Wheels
Serving time in a minimum security center, Adept Co. had an easy time forging the right paperwork, and bribing the right people to have Marshal removed from the premises and relocated to their facility. Marshal believed she was being inducted into a reform program. Even as they began their experiments, she was always convinced she was being trained to fight for the Australian government; to be a national hero.
APPROVED: BACKGROUND_4 Project Burst
As the years war down on her. She was referred to as "Project Burst". Initially a joke amongst the scientist, as the experiments they were performing on her gave them concern. They tried to overcharge her healing factor, which frequently lead to her exploding due to the resulting energy overload of cellular regeneration. Eventually, it was shortned down and her codename simply became Burst.
APPROVED: BACKGROUND_5 Breakthrough
Years of tortment and painful experimentation finally culiminated in one single breakthrough. Adept Co had finally managed to overcharge Marshals healing factor without causing her to uselessly explode. Their goal of creating a super soldier like the Americans had achieved during WW2 was getting closer. However, such as they were; lack of funding stopped them from overcharging Marshal all at once. Instead, they could only afford to do the experiment in a localized tissue sampling. Namely, her left eye. It super charged her and gave her the ability to see through nearly any material, save for lead, Zoom in like a hawk, see through various spectrums and even through magical illusions. She had effectively become 1/10 of a super human. Now they had results. Now Adept Co. was about to make the leap into the big leagues.
APPROVED: BACKGROUND_6 Sudden but Inevitible Failure
They had become a big fish in a small pond of privatly held Research companies. So they sought to move into deeper waters. This is where they met catastrophe. Suddenly, all manner of shady powerful people wanted Project Burst. With Adept Co.'s research, she was the cheap knock off of the super soldier serum. And so, after negotations broke down Adept Co. was raided by the Australian government under the guise of putting an end to their illegal experimentation. The HQ was put to the torch, and many scientist were arrested and jailed. Marshal however had been able to see them coming. And having little love for the scientist who had imprisoned her for the past several years and feeling betrayed by her government. She simply snuck out and vanished on the wind.
APPROVED: PSY1 Wild Card
Having little to no moral compass. Burst will work for the highest bidder and change loyality at the drop of a hat.
APPROVED: PSY2 Party Girl
Burst hates solitude. She will always seeks to surround herself by people and be as social as possible.
APPROVED: PSY3 Superiorty complex
She believes mutants to be superior to humans. This causes her to care a little less about the fate of a human.
APPROVED: PSY4 Abrasive
She enjoys mocking others, and will typically 'haze' someone she just met to gauge how they react.
APPROVED: PSY5 Reckless
Her reliance on her mutant healing factor causes her to take risk a sane person wouldn't normally take.
APPROVED: PSY6 Sadist
She lacks empathy when it comes to how others experience pain. This causes her to sometimes come off as sadistic.
APPROVED: PSY7 Motivation
Deep down, Burst seeks acceptance and a way to stop her self-destructive nature. She is however addicted to most forms of vice.
APPROVED: PSY8 Goals
Burst seeks two things. Money and fun. The former nets her the later. Cash to fuel her hedonistic lifestyle.
APPROVED: POW1 Healing Power
Burst was born with an innate healing factor that got more powerful as she got older. Though she has a high threshhold for pain, she can still feel it normally. She can survive nearly any sort of trauma. Even reattach dismembered limbs if she holds it up to the spot that it was detached from, this would take a few minutes. Barring this, she can grow back new limbs within a day. While some parts of her would take an hour to grow back, such as her fingers. This also gives her a disease and poison immunity. And as of age twenty five, she doesn't appear to age anymore. Or at the very least, she ages too slowly for it to be noticeable.
APPROVED: POW2 True Sight - X-Ray Vision
She's nick named it the devils eye. And though she keeps it hidden under an eyepatch because prolonged use gives her a headache. Her eye is capable of being focused to allow her to see through most materials. Save for the ever elusive lead. She gained this ability after experimentation from Adept co. attempted to super charge her healing. It worked, but only improved her eye. She left before it could be applied anywhere else.
APPROVED: POW3 True Sight - Hyper Spectral Vision
She has the ability to see the full spectrum of vision. Infared, visible and ultraviolet. This grants her near perfect night vision and lets her spot most invisible things. This also gives her an enhanced capacitity to spot hidden clues and acts as a bonus while tracking, foraging or searching.
APPROVED: ADV1 Underworld Contacts
Given that Burst has a penchant for finding things this has netted her great influence with the black market. This makes her a very affective fence.
APPROVED: ADV2 Physically Fit
She was being trained to be marketed as a super soldier which means her body is in top physical condition. That being said, her strength is limited to that of a normal (albeit Olympian) human.
APPROVED: ADV3 Gun Nut
She keeps an arsenal of guns, as she specializes in long range projectile weapons. Most of them go into a very large duffel bag which she stores in various places.
APPROVED: ADV4 Paddy Wagon
A sweet van with a wizard mural painted on the side. She found it in a dump and spent a few months fixing it up. The interior has shag carpet and bead curtains.
APPROVED: ADV5 Cheshire Grin
Another aspect of her mutant heritage. Though she otherwise appears as a normal human, she was born with sharp wolf-like teeth which allows her to deliver a painful bite.
APPROVED: ADV6 High Tolerance
Poisons have little to no effect on her. It takes incredible high doses in order to put her down. This extends to alcohol and various other recreational drugs.
APPROVED: SKILL1 Gun-Fu
Though she was trained in various arts during her time as a prisoner of Adept Co. she only excelled in the arena of gun-fu. She likes to employ firearms as her primary source of 'get things done'. The more over the top, or explosive the gun the better.
APPROVED: SKILL2 Fence
She's a skilled negotiator and talented at the buying and selling of illegal goods. Procuring weapons that one would normally need military clearance or police permits to attain is her specialty; but she won't turn her nose up at the moving/selling of drugs, stolen property, or even people. This can even extend to the realm of the fantastic. Dark Magic Artifacts, Outlawed Experimental Tech, or Regulated Alien Gear. Given her bizarre origin, she's even become something of a go-to girl for super natural illegal goods.
APPROVED: SKILL3 Acrobatic
She's skilled in the art of tumbling, climbing and rapelling. Capable of delivering olympian level jumping (for a human) This allows her to attempt to dodge most attacks, and helps if she finds herself needing to infiltrate a facility by scaling buildings or balancing across tight ropes.
APPROVED: SKILL4 Stealthy
She's reasonabally good at sneaking through locations and places undetected. The use of her true-sight aids in this as she can easily detect gaurds and most traps/alarms.
APPROVED: FLAW1 True Sight Fatigue
Prolonged use of her devil eye gives her a headache. Since her left eye is the only part of her that is truly super human the rest of her body sometimes has fatigue from processing the information it sends. When not in use, she keeps it under an eyepatch.
APPROVED: FLAW2 Eternity Fear
She isn't sure if she can die or age. This has caused her to develop a sometimes irrational fear of the possibility of being trapped. Being underground, in unstable buildings, imprisoned in small spaces can cause her anxiety. This sometimes manifest as clausterphobia. She also fears being in situations where she may be alone for eternity. Such as void dimensions, or space travel.
APPROVED: FLAW3 Greed
Her greed for money and power sometimes makes her a questionable ally.
APPROVED: FLAW4 Hedonism
She greatly desires pleasure in most forms. Drugs and alcohol have a very diminished effect on her, causing her to sometimes increase her dosage. Sins of all kinds are of great interest to her, and she has no qualms in peddling in them either.
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